
Resumo Este artigo discute a ludificação da cultura, evidencia e problematiza suas implicações no que diz respeito às relações entre jogos digitais e educação. Para isso, orienta-se pelo seguinte itinerário reflexivo: 1) a ludificação da cultura como erosão do círculo mágico; 2) a formação do sujeito no contexto do século lúdico.
Cultura, Digital games, Educación, Culture, Juegos digitales, Alfabetización, Education, Jogos digitais, Literacy, Educação, GV557-1198.995, Letramento, Sports
Cultura, Digital games, Educación, Culture, Juegos digitales, Alfabetización, Education, Jogos digitais, Literacy, Educação, GV557-1198.995, Letramento, Sports
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