
AbstractQ-Learning is based on value iteration and remains the most popular choice for solving Markov Decision Problems (MDPs) via reinforcement learning (RL), where the goal is to bypass the transition probabilities of the MDP. Approximate policy iteration (API) is another RL technique, not as widely used as Q-Learning, based on modified policy iteration. In this paper, we present and analyze an API algorithm for discounted reward based on (i) a classical temporal differences update for policy evaluation and (ii) simulation-based mean estimation for policy improvement. Further, we analyze for convergence API algorithms based on Q-factors for (i) discounted reward and (ii) for average reward MDPs. The average reward algorithm is based on relative value iteration; we also present results from some numerical experiments with it.
average reward, Q-P-Learning, Approximate policy iteration, relative value iteration
average reward, Q-P-Learning, Approximate policy iteration, relative value iteration
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
