
Abstract In some real complex systems the structures are difficult to map or changing over time. To explore the evolution of strategies on these complex systems, it is not realistic enough to specify their structures or topological properties in advance. In this paper, we address the evolutionary game on a stochastic growth network adopting the prisoner’s dilemma game. We introduce a growing rate q to control the ratio of network growth to strategy evolution. A large q denotes that the network grows faster than strategy evolution. Simulation results show that a fast growing rate is helpful to promote the average payoffs of both cooperators and defectors. Moreover, this parameter also significantly influences the cooperation frequency on the resulting networks. The coexisting mechanisms in this paper may provide a beneficial insight for understanding the emergence of complex topological structures and game behaviors in numerous real systems.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 8 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
