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The complexity of online manipulation of sequential elections

Authors: Edith Hemaspaandra; Lane A. Hemaspaandra; Jörg Rothe;

The complexity of online manipulation of sequential elections

Abstract

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We introduce a framework, in which manipulators can see the past votes but not the future ones, to model online coalitional manipulation of sequential elections, and we show that in this setting manipulation can be extremely complex even for election systems with simple winner problems. Yet we also show that for some of the most important election systems such manipulation is simple in certain settings. This suggests that when using sequential voting, one should pay great attention to the details of the setting in choosing one's voting rule. Among the highlights of our classifications are: We show that, depending on the size of the manipulative coalition, the online manipulation problem can be complete for each level of the polynomial hierarchy or even for PSPACE. We obtain the most dramatic contrast to date between the nonunique-winner and unique-winner models: Online weighted manipulation for plurality is in P in the nonunique-winner model, yet is coNP-hard (constructive case) and NP-hard (destructive case) in the unique-winner model. And we obtain what to the best of our knowledge are the first PNP[1]-completeness and PNP-completeness results in the field of computational social choice, in particular proving such completeness for, respectively, the complexity of 3-candidate and 4-candidate (and unlimited-candidate) online weighted coalition manipulation of veto elections.

10 pages, Contributed talk at TARK 2013 (arXiv:1310.6382) http://www.tark.org , this is the conference version of the technical report arXiv:1202.6655

Keywords

FOS: Computer and information sciences, computational complexity, online algorithms, Social choice, computational social choice, Computational Complexity (cs.CC), Computer Science - Computational Complexity, sequential voting, Computer Science - Computer Science and Game Theory, manipulation, Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.), Voting theory, Online algorithms; streaming algorithms, Computer Science - Multiagent Systems, elections, preferences, Multiagent Systems (cs.MA), Computer Science and Game Theory (cs.GT)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
12
Average
Top 10%
Top 10%
Green
hybrid