
In this paper, we propose a fast DWT-based multi-resolution texture synthesis algorithm in which coefficient blocks of the spatio-frequency components of the input texture are efficiently stitched together to form the corresponding components of the synthesised output texture. We propose the use of an automatically generated threshold to determine the visually significant coefficients, which act as elements of a matching template used in the texture quilting process. We show that the use of a limited set of visually significant coefficients, regardless of their level of resolution, not only reduces the computational cost, but also results in more realistic texture synthesis. A transform domain texture blending strategy is used to remove the remaining artefacts across edges, improving the synthesised texture quality further. We use popular test textures to compare our results with that of the state-of-the-art techniques. Some application scenarios of the proposed algorithm are also discussed.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 4 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
