
arXiv: 1003.0118
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.
Submitted to Information and Computation. 48 pages, 3 figures
FOS: Computer and information sciences, G.3, Reachability, Pushdown automata, 004, Theoretical Computer Science, Computer Science Applications, Stochastic games, stochastic differential games, Computational Theory and Mathematics, Computer Science - Computer Science and Game Theory, G.3; F.1.1; F.3.1, Complexity classes (hierarchies, relations among complexity classes, etc.), F.3.1, Stochastic games, F.1.1, Information Systems, Computer Science and Game Theory (cs.GT)
FOS: Computer and information sciences, G.3, Reachability, Pushdown automata, 004, Theoretical Computer Science, Computer Science Applications, Stochastic games, stochastic differential games, Computational Theory and Mathematics, Computer Science - Computer Science and Game Theory, G.3; F.1.1; F.3.1, Complexity classes (hierarchies, relations among complexity classes, etc.), F.3.1, Stochastic games, F.1.1, Information Systems, Computer Science and Game Theory (cs.GT)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 19 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
