
arXiv: 1007.4427
We study a class of two-player repeated games with incomplete information and informational externalities. In these games, two states are chosen at the outset, and players get private information on the pair, before engaging in repeated play. The payoff of each player only depends on his `own' state and on his own action. We study to what extent, and how, information can be exchanged in equilibrium. We prove that provided the private information of each player is valuable for the other player, the set of sequential equilibrium payoffs converges to the set of feasible and individually rational payoffs as players become patient.
folk theorem, FOS: Computer and information sciences, Economics of information, Probability (math.PR), incomplete information on both sides, Multistage and repeated games, Strategic Information Exchange; incomplete information; independent decision problems; equilibrium, information externalities, equilibrium, 2-person games, repeated games, Computer Science - Computer Science and Game Theory, Optimization and Control (math.OC), FOS: Mathematics, Mathematics - Optimization and Control, Mathematics - Probability, Computer Science and Game Theory (cs.GT), jel: jel:C00
folk theorem, FOS: Computer and information sciences, Economics of information, Probability (math.PR), incomplete information on both sides, Multistage and repeated games, Strategic Information Exchange; incomplete information; independent decision problems; equilibrium, information externalities, equilibrium, 2-person games, repeated games, Computer Science - Computer Science and Game Theory, Optimization and Control (math.OC), FOS: Mathematics, Mathematics - Optimization and Control, Mathematics - Probability, Computer Science and Game Theory (cs.GT), jel: jel:C00
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