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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Entertainment Comput...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Entertainment Computing
Article . 2021 . Peer-reviewed
License: Elsevier TDM
Data sources: Crossref
DBLP
Article . 2021
Data sources: DBLP
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The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences

Authors: Lauren S. Ferro;

The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences

Abstract

Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements and mechanics (GEMs). To this end, an analysis of three surveys (n = 279, n = 231, n = 162), using exploratory factor analysis (EFA) revealed practical insights towards players’ preferences for GEMs, specifically three game elements and four game mechanic factors. These results provide the foundation for what is described as the GEM Framework. To investigate their practical use, a game design tool known as Gamicards was modified to accommodate the GEM Framework. Lastly, a workshop (n = 47) assessed the use of the GEM Framework with Gamicards as a tool during the game design and prototyping process. This work extends the current understanding of what GEMs players prefer and discusses the practical implications of using the GEM Framework with Gamicards and player modelling techniques.

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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
23
Top 10%
Top 10%
Top 10%
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