
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a CGF agents share a common set of facilities (service providers), where each service provider (SP) may fail with some known probability. For reliability reasons, an agent may choose a subset of the SPs in order to try and perform his task. The cost of an agent for utilizing any SP is an agent-specific function of the total number of agents using this SP. A main feature of this setting is that the cost for an agent for successful completion of his task is the minimum of the costs of his successful attempts. We show that although congestion games with failures do not admit a potential function, and thus are not isomorphic to classic congestion games, they always possess a pure-strategy Nash equilibrium. Moreover, an efficient algorithm for the construction of pure-strategy Nash equilibrium profile is presented. We also show that the SPs congestion experienced in different Nash equilibria is (almost) unique. For the subclass of symmetric CGFs we give a characterization of best and worst Nash equilibria, present algorithms for their construction, and compare the social disutilities of the agents at these points.
330, congestion games, algorithms, resource failures, Noncooperative games, Pure strategy Nash equilibrium, Resource failures, bidding strategiesNegotiatio, Discrete Mathematics and Combinatorics, auctions, pure strategy Nash equilibrium, Queues and service in operations research, Price of anarchy, price of anarchy, Applied Mathematics, action-graph gamescomputational markets, action-graph gamescomputational markets; auctions; bidding strategiesNegotiatio, Congestion games, 004, Other game-theoretic models, compact representation of games, local-effect games, Algorithms, semi-strong Nash equilibrium, Semi-strong Nash equilibrium
330, congestion games, algorithms, resource failures, Noncooperative games, Pure strategy Nash equilibrium, Resource failures, bidding strategiesNegotiatio, Discrete Mathematics and Combinatorics, auctions, pure strategy Nash equilibrium, Queues and service in operations research, Price of anarchy, price of anarchy, Applied Mathematics, action-graph gamescomputational markets, action-graph gamescomputational markets; auctions; bidding strategiesNegotiatio, Congestion games, 004, Other game-theoretic models, compact representation of games, local-effect games, Algorithms, semi-strong Nash equilibrium, Semi-strong Nash equilibrium
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