
Abstract Using Uses and Gratifications theory as a guide, the proposed framework explores how mobile games are utilized to escape reality and cope with stress in developing a ritualized media use orientation. A purposive online survey of mobile game users uncovered expected positive relationships between materialism and Internet addiction, as well as Internet addiction and amount of money spent. Additionally, survey results revealed a positive relationship between materialism and a negative relationship between social support and Internet addiction. Contrary to expectations, social support did not have a moderating effect on the relationship between materialism and Internet addiction. Theoretical implications stemming from the complexity of using social support as a moderator for problematic uses are discussed.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 40 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 1% |
