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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
https://doi.org/10.1016/b978-0...
Part of book or chapter of book . 2024 . Peer-reviewed
License: Elsevier TDM
Data sources: Crossref
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Deep learning

Authors: Tareq, Wadhah Zeyad Tareq;
Abstract

Extracting features from raw data such as videos and soundtracks is difficult and almost impossible. Handcrafted design and feature engineering are hard tasks and need experimentation, evaluation, and creativity. Feature engineering requires exploring the data and the impact of each feature before selecting them. This exploration process requires significant time and effort. Deep learning is a powerful approach to extracting features by transforming raw data into numerical features. This process occurs by using nodes known as neural networks such as the human brain. Neural networks contain multiple layers, and each layer can extract several features from the input data. In this chapter, the convolutional neural network is used to extract features from video games. These features describe the state or observation of the game to enable an intelligent agent to make decisions. The deep learning algorithm combined with the reinforcement learning approach to build a deep reinforcement learning agent able to play different games using game screenshots and game scores just like a human player. The results showed that the agent is able to enhance its performance after several steps, which proves the efficiency of feature extraction using deep learning algorithms. © 2024 Elsevier Inc. All rights reserved.

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Keywords

Deep Learning, Deep Reinforcement Learning, Video Games, Feature Extraction

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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