
The purpose of this paper is to define a deformation technique called axial deformation (AxDf) which makes use of a 3D axis for deforming existing objects. The technique developed here allows deformations such as bending, scaling, twisting and stretching. Some application for both modelling and animating red fish is given in this paper.
twisting, Numerical aspects of computer graphics, image analysis, and computational geometry, scaling, computational geometry, object modelling, bending, stretching, axial deformation
twisting, Numerical aspects of computer graphics, image analysis, and computational geometry, scaling, computational geometry, object modelling, bending, stretching, axial deformation
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| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 1% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
