
arXiv: 1111.3933
The model of congestion games is widely used to analyze games related to traffic and communication. A central property of these games is that they are potential games and hence posses a pure Nash equilibrium. In reality it is often the case that some players cooperatively decide on their joint action in order to maximize the coalition's total utility. This is by modeled by Coalitional Congestion Games. Typical settings include truck drivers who work for the same shipping company, or routers that belong to the same ISP. The formation of coalitions will typically imply that the resulting coalitional congestion game will no longer posses a pure Nash equilibrium. In this paper we provide conditions under which such games are potential games and posses a pure Nash equilibrium.
Noncooperative games, FOS: Computer and information sciences, potential, congestion games, coalitions, Computer Science - Computer Science and Game Theory, equilibrium, Computer Science and Game Theory (cs.GT)
Noncooperative games, FOS: Computer and information sciences, potential, congestion games, coalitions, Computer Science - Computer Science and Game Theory, equilibrium, Computer Science and Game Theory (cs.GT)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
