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The oriented graph coloring game was introduced by \textit{J. Nešetřil} and \textit{E. Sopena} [Electron. J. Comb. 8, Research Paper R14 (2001; Zbl 0982.05049)] as follows: Given an oriented graph \(G=(V,A)\) and a tournament \(T = (C,D)\), two players alternately color vertices of \(G\) with colors from the set \(C\) such that, if \(v \in V\) is to be colored \(\alpha\) and \(w \in V\) has already been colored \(\beta\), then \(vw \in A\) implies \(\alpha\beta \in D\) and \(wv \in A\) implies \(\beta\alpha \in D\); in addition, every directed path of length two must have its endpoints differently colored. The first player wins if, after the game ends, all vertices are colored; the second playes wins if, during the game, some vertices cannot be colored. The oriented game chromatic number of \(G\) is the least \(t\) for which there exists a tournament \(T\) on \(t\) vertices such that the first player has a winning strategy. In this paper, the authors prove that, for fixed integer \(k\), there exists a constant upper bound on the oriented game chromatic number of any partial \(k\)-tree.
Coloring of graphs and hypergraphs, partial tree, Games involving graphs, oriented game chromatic number, marking game, Trees
Coloring of graphs and hypergraphs, partial tree, Games involving graphs, oriented game chromatic number, marking game, Trees
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 22 | |
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influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |