
doi: 10.1007/bfb0054318
Automatic graph drawers need to compute paths among vertices of a simple polygon which besides remaining in the interior need to exhibit certain aesthetic properties. Some of these require the incorporation of some information about the polygonal shape without being too far from the actual shortest path. We present an algorithm to compute a locally convex region that “contains” the shortest Euclidean path among two vertices of a simple polygon. The region has a boundary shape that “follows” the shortest path shape. A cubic Bezier spline in the region interior provides a “short and smooth” collision free curve between the two given vertices. The obtained results appear to be aesthetically pleasant and the methods used may be of independent interest. They are elementary and implementable. Figure 7 is a sample output produced by our current implementation.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 6 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
