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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Dynamics and Controlarrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Dynamics and Control
Article . 1994 . Peer-reviewed
License: Springer TDM
Data sources: Crossref
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Pursuit evasion game with costly information

Authors: Bernhard, Pierre; Pourtallier, Odile;

Pursuit evasion game with costly information

Abstract

This paper is devoted to the study of a pursuit-evasion game in finite- dimensional state space with incomplete (for pursuer) information about state. The dynamic of the evader's (E) position in pursuer's (P) coordinate system is described by the simple-motion equation (1): \(\dot x= v- u- w\), \(x(0)= x_0\), \(x, u, v, w\in \mathbb{R}^n\), where the controls \(u(\cdot)\) of P and \(v(\cdot)\) of E are bounded \((|u|\leq a, |v|\leq b, a> b)\) and \(w\) is a fixed drift, \(|w|\leq a\). It is assumed that for each piece of information about the state P loses the constant time \(\delta\) (the cost function). The target set is a ball \(B(0, R_0)\) centered at 0 with a given radius \(R_0\). Using Pontryagin's approach the set \(C_0\) of all initial states \(x_0\) is constructed, such that there exists a control \(u(\cdot)\) of P which transfers the system (1) from \(x_0\) to the target at time \(\tau> \delta\) with only one observation of the state independently on \(v(\cdot)\) of E. In a recursive way, the set \(C\) of initial conditions \(x_0\) is constructed such that P can drive the system with the previous set \(C_{n- 1}\) using no more than \(n\) observations. Next, by the dynamic programming method, the minimized capture time with fixed number of observation is computed.

Keywords

dynamic programming, pursuit-evasion game, finite-dimensional state space, Pontryagin's approach, Dynamic programming in optimal control and differential games, qualitative games, Positional games (pursuit and evasion, etc.)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
3
Average
Top 10%
Average
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