
A technique of building 3D models from an iso-surface in a scalar field is discussed. One of the characteristics of this method - referred as the soft object of implicit surface method - is that a few primitives blend to form a complex surface. The shape of these primitives is given by a field function. A new family of field functions is introduced which have to be more useful for modelling than previous field functions. It is shown that the new field functions are useful for modelling and some of the problems appearing in using this technique are examined: primitive shape, undesirable blending and under sampling effects. The use of several field functions simultaneously and the manner in which the soft object system has been integrated into an animation system are also discussed. Further investigation domains are also mentioned.
geometric modelling, computer animation, Descriptive geometry, soft object, Algorithms for approximation of functions, primitive shape, 3D models, field function, implicit surface method
geometric modelling, computer animation, Descriptive geometry, soft object, Algorithms for approximation of functions, primitive shape, 3D models, field function, implicit surface method
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 41 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
