
Physics-based animation can be generated by performing a complete dynamical simulation of multibody systems. This leads to the solving of a complex system of differential equations in which biomechanical results for the physics of impacts are incorporated. Motion control is achieved by interactively modifying the internal torques. Realtime response requires the distribution of the workload of the computation between a high-speed compute server and the graphics workstation by means of a remote-procedure call mechanism.
Computeranimation, Biomechanik , Computeranimation , Computersimulation, 530, Computersimulation, Biomechanik, 620, 004
Computeranimation, Biomechanik , Computeranimation , Computersimulation, 530, Computersimulation, Biomechanik, 620, 004
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