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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Mathematical Program...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Mathematical Programming
Article . 1991 . Peer-reviewed
License: Springer TDM
Data sources: Crossref
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
zbMATH Open
Article . 1991
Data sources: zbMATH Open
DBLP
Article . 1991
Data sources: DBLP
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On the core of network synthesis games

Authors: Arie Tamir;

On the core of network synthesis games

Abstract

A formulation is proposed for unifying network design cooperative games which shows that not only the minimum cost spanning tree game satisfies the assumptions of Owen's linear production game. Moreover, since the suggested formulation is polynomial in size, a vector in the core can be computed efficiently by solving a single linear program. Generally, given a formulation for the linear production game, the set of core vectors generated by Owen's scheme from the dual solutions can be a proper subset of the core of the game. In the end, an efficient (polynomial) characterization of the cores of network synthesis games and a strongly polynomial procedure for verifying whether a given vector is in the core of these games is made.

Related Organizations
Keywords

Cooperative games, linear production game, minimum cost spanning tree game, Production theory, theory of the firm, network design cooperative games, core, Games involving graphs, network synthesis games, Abstract computational complexity for mathematical programming problems, strongly polynomial procedure, Resource and cost allocation (including fair division, apportionment, etc.)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
57
Top 10%
Top 10%
Average
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