
doi: 10.1007/bf01408520
This paper gives a broad overview of the technology and market for on-line and multiplayer computer gaming. Some economic considerations and their influence on the choice of technologies are examined. Particular attention is given to the ‘massively-multiplayer’ and ‘persistent world’ type of games, and the special problems that arise in these environments. Lastly, some ongoing problems are investigated, particularly the thorny issue of cheating in multiplayer games.
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| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
