
We describe a design principle for adaptive systems under which adaptation is driven by particular challenges that the environment poses, as opposed to average or otherwise aggregated measures of performance over many challenges. We trace the development of this "particularity" approach from the use of lexicase selection in genetic programming to "particularist" approaches to other forms of machine learning and to the design of adaptive systems more generally.
Genetic Programming Theory and Practice XX
I.2.2, FOS: Computer and information sciences, Computer Science - Machine Learning, Artificial Intelligence (cs.AI), Computer Science - Artificial Intelligence, I.2.6, Computer Science - Neural and Evolutionary Computing, Neural and Evolutionary Computing (cs.NE), I.2.2; I.2.6, Machine Learning (cs.LG)
I.2.2, FOS: Computer and information sciences, Computer Science - Machine Learning, Artificial Intelligence (cs.AI), Computer Science - Artificial Intelligence, I.2.6, Computer Science - Neural and Evolutionary Computing, Neural and Evolutionary Computing (cs.NE), I.2.2; I.2.6, Machine Learning (cs.LG)
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| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
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