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Physics engines have been used in robotics research for a long time. Beside their traditional application as a substitute for real world interactions due to their higher speed, safety and flexibility, they have recently also been used for motion planning and high level action planning. We propose to further explore the idea of using a physics engine as means to give a robot a basic physical understanding of its environment. In this paper, as a preliminary step, we study, how accurately the process of pushing flat objects across a table with a robot arm can be predicted in a physics engine. We also present an approach to adapt the engines parameters to enhance the simulation accuracy.
robotics, physical reasoning, physical simulation, physics engines, 004
robotics, physical reasoning, physical simulation, physics engines, 004
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 12 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |