
The goal of this paper is to construct a quadrilateral mesh around a one-dimensional skeleton that is as coarse as possible, the " scaffold ". A skeleton allows one to quickly describe a shape, in particular a complex shape of high genus. The constructed scaffold is then a potential support for the surface representation: it provides a topology for the mesh, a domain for parametric representation (a quad mesh is ideal for tensor product splines) or, together with the skeleton, a grid support on which to project an implicit surface that is naturally defined by the skeleton through convolution. We provide a constructive algorithm to derive a quad-mesh scaffold with topologically regular cross-sections (which are also quads), and no T-junctions. We show that this construction is optimal in the sense that no coarser quad mesh with topologically regular cross-sections may be constructed. Finally, we apply an existing rotation minimization algorithm along the skeleton branches, which produces a mesh with a natural edge flow along the shape.
[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR], ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.5: Computational Geometry and Object Modeling/I.3.5.2: Curve, [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM], [INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG], and object representations, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], 004, 510, [INFO.INFO-DM] Computer Science [cs]/Discrete Mathematics [cs.DM], Geometric Modeling, [INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG], ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.5: Computational Geometry and Object Modeling/I.3.5.0: Boundary representations, solid, Mesh Generation, Skeleton model, surface
[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR], ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.5: Computational Geometry and Object Modeling/I.3.5.2: Curve, [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM], [INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG], and object representations, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], 004, 510, [INFO.INFO-DM] Computer Science [cs]/Discrete Mathematics [cs.DM], Geometric Modeling, [INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG], ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.5: Computational Geometry and Object Modeling/I.3.5.0: Boundary representations, solid, Mesh Generation, Skeleton model, surface
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 8 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
