
AbstractCurrently, digital reconstructions are mainly a process in one single context by interdisciplinary workgroups using expert technologies. 3D reconstructions in the humanities are primarily created within long-term interdisciplinary projects. This chapter provides an overview of the team processes and workflows to create 3D reconstructions. Interdisciplinary teamwork creates specific challenges due to the different work processes of the disciplines involved—e.g., humanities, design, and computing. Since 3D reconstructions are projects, both processes and quality need to be managed. This chapter contains a set of empirically grounded recommendations for the organization and management of 3D reconstruction projects.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
