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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
https://doi.org/10.1007/978-3-...
Part of book or chapter of book . 2021 . Peer-reviewed
License: Springer TDM
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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Engineering Gameful Applications with MPS

Authors: Bucchiarone, Antonio; Cicchetti, Antonio; Marconi, Annapaola;

Engineering Gameful Applications with MPS

Abstract

Gamification refers to approaches that apply gaming elements and mechanics into contexts where gaming is not the main business purpose. Gamification principles have proven to be very effective in motivating target users in keeping their engagement within everyday challenges, including dedication to education, use of public transportation, adoption of healthy habits, and so forth. The spread of gameful applications and the consequent growth of the user base are making their design and development complexity to increase, e.g., due to the need of more and more customized solutions. In this respect, current state-of-the-art development approaches are either too close to programming or completely prepackaged. In the former case, domain and gamification experts are confronted with the abstraction gap between the concepts they would like to use and the corresponding implementation through coding. In the latter situation, customization opportunities are remarkably limited or require again hand-tuning through coding. In both scenarios, programmer tasks are tedious and error-prone, given the intrinsic characteristics of gamified applications, which are sets of rules to be triggered as a consequence of specific events.

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Italy
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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
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