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Graphical User Interfaces

Authors: Alan Thorn;

Graphical User Interfaces

Abstract

In this chapter we’ll create a basic graphical user interface (GUI) system for CMOD. This includes a main menu and a HUD (head-up display). The main menu will appear when the user presses the Escape key on the keyboard, allowing him to restart, load, save, and exit the game. And the head-up display will continually show Player health, as well as the ammo status for the active weapon. In creating the GUI, we’ll explore a range of subjects, including screen dimensions, the aspect ratio, widgets, anchoring, GUI scaling, and resolution independence. As always, these subjects apply practically, not just for CMOD or Unity specifically, but for game engines and games, as well as software and web sites in general. So, let’s get started with creating GUIs.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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