
doi: 10.1007/11925293_16
Learning programming is an important part of learning and teaching of computer science. Case-based learning is becoming more and more welcomed by students when learning programming. Since there is no easy-to-use dynamic case generating system, to generate dynamic cases costs a lot of work, and is difficult to be reused. We have developed and implemented a generalized interactive case-based learning system with multimedia support, which is easy to generate and play cases. The cases generated can be played on-line interactively, or taken home to study off-line after learners download the packages. These packages can be transferred to standard eLearning objects and organized to standard content packages with our learning content management system, which greatly enhances the reusability of the learning resources.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
