
doi: 10.1007/11586180_3
The problem of interpreting the trajectories of a person (user) moving in a spatial environment is fundamental for the design of any location-based application. We argue that in order to correctly assign a meaning to the spatial behavior encoded by the trajectory, it is necessary to express the meaning in terms of the user's intentions, more specifically, the goals that the user intends to achieve. Along the trajectory, these intentions will change frequently because the user's initial goal is decomposed into sequences of subgoals. The paper proposes a representational formalism and a reasoning mechanism for knowledge about an agent who acts according to changing intentions: spatially grounded intentional systems. An objective consists in making the representation as expressive as possible without running into a behavior interpretation problem that is computationally intractable. The approach is shown to be sufficiently expressive to model the interaction between intentions and behavior in a location-based game, CityPoker.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 10 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
