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Games and Economic Behavior
Article . 2001 . Peer-reviewed
License: Elsevier TDM
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Article . 2001
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Article . 1998 . Peer-reviewed
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Article . 2001
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Research . 1998
Data sources: EconStor
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Voting for Voters: A Model of Electoral Evolution

Voting for voters: A model of electoral evolution
Authors: Salvador Barberà; Michael Maschler; Jonathan Shalev;

Voting for Voters: A Model of Electoral Evolution

Abstract

In this very interesting paper, the authors initiate an analysis of the evolution of groups, clubs or societies where at a number of fixed intervals, the current members of the group elect new members. In order to give some depth to this initial analysis, the authors impose some simplifying assumptions, among them a quota one rule (that any candidate may be admitted as the result of a single vote from a current member), that each player may vote for as many candidates as desired, and that there is a known utility (positive or negative) to each member of each candidate joining the society. The authors assume a finite number of election stages for the society, after which it is dissolved. This finiteness condition allows for a total utility to be assigned to each player for any sequence of membership by subsets of candidates. A further assumption is that no player leaves the society before the final stage. A crucial assumption is that `friendship' (i.e., positive utility) is not transitive. Electing a friend now may be against a player's best long-term interests if that `friend' will then elect enemies of the original player. Hence, the dynamic structure of the multi-stage games allows for the appearance of strategic considerations that would not be relevant in a single-stage game. The authors provide a number of examples illustrating some of these strategic issues under various assumptions, and analyze certain cases in greater depth. For these particular cases, the authors give a characterization of pure-strategy Nash equilibrium outcomes and also give a sufficient condition for the existence of a perfect equilibrium in a pure strategy. An example shows that this condition is not necessary. The authors give criteria for existence of pure strategy perfect equilibria for two stage games and indicate directions for further research.

Keywords

clubs, game theory, Spieltheorie, pure-strategy equilibrium profiles, voting, elections, clubs, game theory, noncooperative games, pure-strategy equilibrium profiles, refinements, Elections, Noncooperative games, D71, Pure-strategy equilibrium profiles, Wahlverhalten, C7, Voting theory, elections, Game theory, ddc:330, Clubs, Clubtheorie, equilibrium refinements, Linear programming, interior-point methods, target following methods, voting, Refinements, D7, Voting, noncooperative games, Theorie, jel: jel:C7, jel: jel:D71, jel: jel:D7

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    Top 10%
    influence
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
51
Top 10%
Top 10%
Average
bronze