
arXiv: 2303.00052
AbstractThis article addresses the linear optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game. When maximizing total shareable costs, the cost shares must satisfy all constraints that define the core of a TU game, except for being budget balanced. The article first gives a fairly complete picture of the computational complexity of this optimization problem, its relation to optimization over the core itself, and its equivalence to other, minimal core relaxations that have been proposed earlier. We then address minimum cost spanning tree (MST) games as an example for a class of cost sharing games with non‐empty core. While submodular cost functions yield efficient algorithms to maximize shareable costs, MST games have cost functions that are subadditive, but generally not submodular. Nevertheless, it is well known that cost shares in the core of MST games can be found efficiently. In contrast, we show that the maximization of shareable costs is ‐hard for MST games and derive a 2‐approximation algorithm. Our work opens several directions for future research.
FOS: Computer and information sciences, Technology, Operations Research, J.4, UT-Hybrid-D, 4606 Distributed computing and systems software, 90-08 (Secondary), GAMES, ALLOCATION, 91B32 (Primary) 90C27, Cooperative games, cs.GT, Computer Science - Computer Science and Game Theory, 0102 Applied Mathematics, cost sharing, FOS: Mathematics, LEAST CORE, 4901 Applied mathematics, Computer Science, Hardware & Architecture, Mathematics - Optimization and Control, 0802 Computation Theory and Mathematics, SPANNING TREE, minimum spanning tree game, COMPLEXITY, Science & Technology, Cost sharing, computational complexity, STABILITY, math.OC, Operations Research & Management Science, 0103 Numerical and Computational Mathematics, Minimum spanning tree game, Computational complexity, F.2.2; J.4, Optimization and Control (math.OC), Computer Science, Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.), F.2.2, Algorithmic game theory and complexity, 91B32 (Primary) 90C27, 90-08 (Secondary), Computer Science and Game Theory (cs.GT)
FOS: Computer and information sciences, Technology, Operations Research, J.4, UT-Hybrid-D, 4606 Distributed computing and systems software, 90-08 (Secondary), GAMES, ALLOCATION, 91B32 (Primary) 90C27, Cooperative games, cs.GT, Computer Science - Computer Science and Game Theory, 0102 Applied Mathematics, cost sharing, FOS: Mathematics, LEAST CORE, 4901 Applied mathematics, Computer Science, Hardware & Architecture, Mathematics - Optimization and Control, 0802 Computation Theory and Mathematics, SPANNING TREE, minimum spanning tree game, COMPLEXITY, Science & Technology, Cost sharing, computational complexity, STABILITY, math.OC, Operations Research & Management Science, 0103 Numerical and Computational Mathematics, Minimum spanning tree game, Computational complexity, F.2.2; J.4, Optimization and Control (math.OC), Computer Science, Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.), F.2.2, Algorithmic game theory and complexity, 91B32 (Primary) 90C27, 90-08 (Secondary), Computer Science and Game Theory (cs.GT)
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