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Computer Animation and Virtual Worlds
Article . 2010 . Peer-reviewed
License: Wiley Online Library User Agreement
Data sources: Crossref
DBLP
Article . 2010
Data sources: DBLP
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Real‐time fur simulation and rendering

Authors: Jun Lee; DongKyum Kim; HyungSeok Kim 0001; Carloa Henzel; Jee-In Kim; Mingyu Lim;

Real‐time fur simulation and rendering

Abstract

AbstractReal‐time simulation of fur is a key element in many virtual reality applications. However, it is still difficult to simulate effects of fur animation in real‐time. In this paper, we propose an interactive fur simulation method, to calculate effects of external forces, such as wind and gravity, and direct manipulation for real‐time interactive animation. The proposed method consists of two layered textures for rendering. The first texture represents volumes of fur, and the second texture covers and laps the edge of the first texture. Our approach unifies these two structures using a shared vertex array to enhance rendering performance. We modify the shared vertex array with external force simulations and render it into the graphics pipeline. The proposed method is applied to virtual fashion design and 3D story telling as an example. Copyright © 2010 John Wiley & Sons, Ltd.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
5
Average
Average
Average
bronze