
doi: 10.1002/cav.1725
AbstractEmbroidery is a traditional handicraft of sewing stitches into fabric or other materials in different patterns, and this ancient non‐photorealistic art form has not drawn enough attention thus far. In this paper, we present an image‐based method to simulate the traditional embroidery art. The method combines stroke‐based rendering techniques with the Phong lighting model to create picturesque embroidery‐like images. We first build a 3D stitch model and derive some most commonly used stitch patterns from it. Then we preprocess the input image by segmenting it into regions, from which the parameters to specify stitch patterns are obtained. Finally, we apply stitches back onto the desired regions and render them under a virtual light source. Experimental results show that our method, different from the existing schemes, is capable of performing fine embroidery simulations with the effects of lighting and shading based on an input image. Copyright © 2016 John Wiley & Sons, Ltd.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 12 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
