
doi: 10.1002/ad.170
AbstractAs the digital revolution deepens and pervades every aspect of daily life, virtual realities begin to penetrate one another in a multiplicity of ways. The amount of sensing data being compiled on the city grows, enabling the construction of virtual realities that can, in turn, be transformed for diverse purposes. Here, Michael Batty and Andrew Hudson‐Smith from the Centre for Advanced Spatial Analysis, University College London, outline how they went about the construction of a virtual city in central London. A conventional 3‐D‐GIS/CAD model was used as the basis on which to build a digital realm in which designers are cast as avatars and populations as agents, so as to define new ways in which to understand and plan the city. Copyright © 2005 John Wiley & Sons, Ltd.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 19 | |
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| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
