
In this paper we argue that the incentive scheme faced by scientists induces them to promote their activity, publishing on-line their work-in-progress, participating or organising meetings and so on. Such actions produce a huge amount of externalities that may make easier for others to deal with the same topics. Recognizing this influence, we present four game theoretic settings which aim to replicate same features of the research world, such as the "fashions" or the separation between "common researchers" and "stars".
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
