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OAR@UM
Conference object . 2012 . Peer-reviewed
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Real-time selective rendering

Authors: Galea, Steven; Computer Science Annual Workshop CSAW’12;

Real-time selective rendering

Abstract

Traditional physically-based renderers can produce highly realistic imagery; however, suffer from lengthy execution times, which make them impractical for use in interactive applications. Selective rendering exploits limitations in the human visual system to render images that are perceptually similar to high-fidelity renderings in a fraction of the time. This paper outlines current research being carried out by the author to tackle this problem, using a combination of ray-tracing acceleration techniques, GPU-based processing, and selective rendering methods. The research will also seek to confirm results published in literature, which indicate that users fail to notice any quality degradation between high-fidelity imagery and a corresponding selective rendering.

peer-reviewed

Country
Malta
Related Organizations
Keywords

Real-time rendering (Computer graphics), Rendering (Computer graphics), Image processing -- Digital techniques

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green