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Сервис: этика и эстетика игры

Сервис: этика и эстетика игры

Abstract

This article considers services as a sphere of social and economic interaction with features of game, which makes it possible to approach the analysis of ethic and aesthetic properties of the game taking place in the space of service. The author attempts to define the term “game modality” as a condition for symbolic interactions.

Рассматривается сервис как сфера социально-экономического взаимодействия, наделенная свойствами игры, что позволяет подойти к анализу этических и эстетических смыслов игры, разворачиваемой в сервисном пространстве. Осуществляются попытки определения смысла термина «игровая модальность» как условия символических интеракций.

Keywords

СЕРВИС, СЕРВИСНОЕ ПРОСТРАНСТВО, ИГРА, ИГРОВАЯ МОДАЛЬНОСТЬ, ЭТИЧЕСКИЕ И ЭСТЕТИЧЕСКИЕ СМЫСЛЫ

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold