
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors.
Three-Dimensional Graphics and Realism, Object hierarchies, Computational Geometry, Geometric algorithms, Autonomie und Fernprogrammierung, Animation, Object Modeling, Virtual reality
Three-Dimensional Graphics and Realism, Object hierarchies, Computational Geometry, Geometric algorithms, Autonomie und Fernprogrammierung, Animation, Object Modeling, Virtual reality
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