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Metodología de aprendizaje de la programación desde la música

Authors: Cubides Castro, Johnny Germán;

Metodología de aprendizaje de la programación desde la música

Abstract

ilustraciones (principalmente a color), diagramas, fotografías, mapas Este trabajo aborda la enseñanza del pensamiento computacional como una habilidad transversal del siglo XXI. Si bien, el pensamiento computacional se enseña a través de actividades de programación, es importante abordar la necesidad de mantener la motivación de los estudiantes por su aprendizaje. Tradicionalmente, los cursos de programación se enseñan a través de la solución de problemas, sin embargo, es posible enseñar el pensamiento computacional usando ejes motivacionales, como la robótica, el desarrollo de videojuegos o la música. En este trabajo, se propone una metodología para enseñar la programación a través de la música. Para tal fin, se estudian los conceptos de la educación musical general, la apropiación social de la ciencia y la tecnología y los temas que son base del aprendizaje de la programación. En este proceso, se desarrolla un material didáctico concreto que incluye un kit de materiales basado en un sistema embebido electrónico, un entorno de desarrollo de programación llamado Catalejo Editor y un material de documentación para el desarrollo de actividades de autoaprendizaje. Esta metodología se centra en la experiencia práctica, lo cual permite a los estudiantes "pensar con las manos". El material es diseñado para un uso flexible al combinar la programación gráfica, la programación textual y la programación de artefactos electrónicos, permitiendo así, el desarrollo de habilidades técnicas de programación para aplicaciones y máquinas. Finalmente, se desarrolla una experiencia de aprendizaje basada en esta metodología y material didáctico, con una población conformada por estudiantes de un colegio rural y un colegio urbano en Colombia. Esta experiencia enfrentó desafíos relacionados con falta de acceso a Internet y de equipos de programación, los cuales se abordaron mediante encuentros híbridos síncronos y asíncronos, el uso de dispositivos móviles y la réplica de las actividades mediadas por el profesor lideradas por estudiantes para enseñar a otros estudiantes sobre los temas propuestos (Texto tomado de la fuente). This work addresses the teaching of computational thinking as a 21st-century cross-cutting skill. While computational thinking is taught through programming activities, it is important to address the need to maintain students' motivation for learning. Traditionally, programming courses are taught through problem-solving; however, it is possible to teach computational thinking using motivational axes such as robotics, video game development, or music. In this work, a methodology is proposed for teaching programming through music. To this end, the concepts of general music education, the social appropriation of science and technology, and the foundational themes of programming learning are studied. In this process, a specific didactic material is developed that includes a kit of materials based on an embedded electronic system, a programming development environment called Catalejo Editor, and documentation material for the development of self-learning activities. This methodology focuses on practical experience, allowing students to "think with their hands". The material is designed for flexible use by combining graphical programming, textual programming, and electronic artifact programming, thus enabling the development of technical programming skills for applications and machines. Finally, a learning experience based on this methodology and didactic material is developed, with a population consisting of students from a rural school and an urban school in Colombia. This experience faced challenges related to lack of Internet access and programming equipment, which were addressed through synchronous and asynchronous hybrid meetings, the use of mobile devices, and the replication of teacher-mediated activities led by students to teach other students about the proposed topics. Maestría Magíster en Ingeniería Electrónica Sistemas Embebidos Desarrollo de Habilidades del Siglo XXI

Country
Colombia
Related Organizations
Keywords

Pensamiento Computacional, Pensamiento computacional, Métodos de enseñanza, Didactic Material, Skill Development, Tecnología y arte, Technology and the arts, Desarrollo de Habilidades, Computational Thinking, Educational method, Material Didactico, Programación (Computadores electrónicos digitales)-Enseñanza programada, Computational thinking, Electronic digital computers - Programming - Programmed instruction, Embedded Systems, Sistemas Embebidos

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green