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Uyarlama kavramı ve oyun uyarlamaları: Oyundan sinemaya uyarlama örneği olarak Resident Evil ve Silent Hill

Authors: Alkan, Hasan;

Uyarlama kavramı ve oyun uyarlamaları: Oyundan sinemaya uyarlama örneği olarak Resident Evil ve Silent Hill

Abstract

The dissertation, titled as ?The Concept of Adaptation & Game Adaptations: The Case Studies of 'Resident Evil' and 'Silent Hill' as Game-to-Film Adaptations?, is based on horror games and adaptation topic. Throughout the work the films based on digital games have been analyzed according to the concept of `adaptation? and its link to the source material has been studied. By focusing on the relations of adaptation and diverse brnachs of art, the adaptation methods and techniques used in adapting the digital games have been delineated. The extent of loyalty in the film adaptations of the digital games has been questioned. The films of `Resident Evil? and `Silent Hill? have been selected as the case studies for the film adaptations of horror games. In the conclusion, some insufficiency has been detected over the depth of the issue and its dynamics during the process of adaptation from the digital game to film.Key Words: Cinema, Digital Games, Adaptation, Silent Hill, Resident Evil

?Uyarlama Kavramı ve Oyun Uyarlamaları: Oyundan Sinemaya Uyarlama Örneği Olarak `Resident Evil? ve `Silent Hill?? isimli bu çalışma, korku oyunları ve uyarlama konusu üzerinde biçimlendirilmiştir. Çalışma kapsamında, dijital oyunlardan uyarlananan filmler, uyarlama kavramı altında incelenerek kaynak ile arasındaki bağ incelenmiştir. Uyarlamanın sanat dallarıyla ilişkileri üzerinde durularak, dijital oyunlardan uyarlama yapılırken hangi uyarlama tekniği ve yöntemlerine başvurulduğu araştırılmıştır. Dijital oyunlardan uyarlanan filmlerin sadakati sorgulanmıştır. Korku oyunlarından uyarlanan filmler ele alınırken, sadakat ?Resident Evil? ve ?Silent Hill? örnekleri üzerinde değerlendirilmiştir. Araştırmanın sonucu, dijital oyunların taşıdığı konu derinliğinin ve oyun mekaniğinin sinemaya aktarımında problemlerle karşılaşıldığını ortaya koymuştur.Anahtar Kelimeler: Sinema, Dijital Oyunlar, Uyarlama, Silent Hill, Resident Evil

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Keywords

Sahne ve Görüntü Sanatları, Adaptations, Digital games, Games, Cinema, Film, Performing and Visual Arts

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average