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Game Ular Tangga untuk Pembelajaran IPA

Authors: Sylvia, Sylvia; Wuryastuti, Sri; Suratno, Tatang;

Game Ular Tangga untuk Pembelajaran IPA

Abstract

Learning media is basically very important in the learning process. In line with the theory that various forms of media can be used to improve the learning experience in a more concrete direction. This is because learning media can provide convenience for teachers, especially in delivering learning material and can create an effective and efficient learning process. The board game media "Snakes and Ladders" is a learning media that can encourage students to be more creative, active and interested in participating in the learning process. On the other hand, it can also create an effective and efficient learning process. The aim of this research is to find out whether the media board game "Snakes and Ladders" is suitable for use in learning and whether it can improve the ability to learn science on environmental change material in fourth grade elementary school students in terms of expert assessment (material and media). The second objective is to find out the response from students after using the learning media product "Snakes and Ladders" board game. This type of mixed method research, namely the embedded design, was used in this research. This research found that: 1) The Snakes and Ladders learning media is said to be suitable for use as a learning tool for fourth grade students in elementary schools. This is proven by the percentage of validity level of learning material from expert validators of 83.9% on the “A” scale, the percentage of validity of learning media provided by expert media validators of 71.4% on the "B" scale, and the percentage of responses students with a qualifying percentage result of 87.5% with an "A" scale qualification

This study Learning media is basically very important in the learning process. This is because learning media can make it easier for teachers to deliver subject matter and can create an effective and efficient learning process. The "Snakes and Ladders" board game media is one of the learning media that can make students more creative, active, and interested in following the course of learning. On the other hand, it can also create an effective and efficient learning process. The purpose of this research is to find out whether the snake and ladder board game media is suitable for use in learning and whether it can improve the science learning ability of "environmental change" material for fourth grade students in elementary schools in terms of the assessment of material experts and media experts. The second purpose of this study was to determine the student's response after using the snake and ladder board game media learning media product. The type of research mix method that is the embedded design is used in this research. This study shows the results: 1) Snakes and Ladders learning media is said to be suitable for use as a learning tool for fourth grade students in elementary schools. This is evidenced by the percentage level of validity of the learning materials from the expert validators of 83.9% on the ''A'' scale, the percentage of the validity of the learning media given by the media expert validators of 71.4% is on the “B” scale, and the percentage of responses students with a qualification of 87.5% with a score of 87.5% with an "A" scale qualification.

Keywords

Snakes and Ladders game, sains, ADDIE, Snakes and Ladders Game; Science Learning; ADDIE; Elementary School

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold