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ON THE LEARNING ALGORITHM OF 2-PERSON ZERO-SUM MARKOV GAME WITH EXPECTED AVERAGE REWARD CRITERION

ON THE LEARNING ALGORITHM OF 2-PERSON ZERO-SUM MARKOV GAME WITH EXPECTED AVERAGE REWARD CRITERION

Abstract

We develop a method for learning the optimal strategies of 2-person zero-sum Markov game with expected average reward criterion. To do this, at each stage the players play a modified matrix game with relation to each state, and then receive an information about the result of the game from a teacher. Using the information, the players generate a pair of mixed strategies with relation to each state used at next stage. Then, such a pair of mixed strategies generated by the players converges with probability one and in mean square to a pair of the optimal stationary strategies. Further, when the learning is stopped at some stage by the teacher, the probability of error is estimated.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
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