
Abstract When we touch ourselves, the pressure appears weaker compared to when someone else touches us, an effect known as sensory attenuation. Sensory attenuation is spatially tuned and does only occur if the positions of the touching and the touched body-party spatially coincide. Here, we ask about the contribution of visual or proprioceptive signals to determine self-touch. By using a 3D arm model in a virtual reality environment, we dissociated the visual from the proprioceptive arm signal. When a virtual arm was visible indicating self-touch, we found that sensory attenuation generalized across different locations. When no virtual arm was visible, we found sensory attenuation to be strongest when subjects pointed to the position where they felt their arm to be located. We conclude that the spatial tuning of tactile attenuation depends on which signal determines the occurrence of self-touch. When observers can see their hand, the visual signal dominates the proprioceptive determining self-touch in a single visual snapshot. When only the proprioceptive signal is available, the positions of the touching and the touched body-part must be separately estimated and subsequently compared if they overlap in anatomical space.
Adult, Male, Arm/physiology [MeSH] ; Female [MeSH] ; Proprioception/physiology [MeSH] ; Adult [MeSH] ; Humans [MeSH] ; Psychological and cognitive sciences ; Proprioception ; Space Perception/physiology [MeSH] ; Spatial tuning ; Touch/physiology [MeSH] ; Sensory attenuation ; Visual Perception/physiology [MeSH] ; Male [MeSH] ; Self-touch ; Young Adult [MeSH] ; Touch Perception/physiology [MeSH] ; Virtual Reality [MeSH] ; Biological sciences ; Research Article ; Vision, Virtual Reality, Proprioception, Young Adult, Touch Perception, Space Perception, Visual Perception, Arm, Humans, Female, Vision, Ocular, Research Article
Adult, Male, Arm/physiology [MeSH] ; Female [MeSH] ; Proprioception/physiology [MeSH] ; Adult [MeSH] ; Humans [MeSH] ; Psychological and cognitive sciences ; Proprioception ; Space Perception/physiology [MeSH] ; Spatial tuning ; Touch/physiology [MeSH] ; Sensory attenuation ; Visual Perception/physiology [MeSH] ; Male [MeSH] ; Self-touch ; Young Adult [MeSH] ; Touch Perception/physiology [MeSH] ; Virtual Reality [MeSH] ; Biological sciences ; Research Article ; Vision, Virtual Reality, Proprioception, Young Adult, Touch Perception, Space Perception, Visual Perception, Arm, Humans, Female, Vision, Ocular, Research Article
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
