
arXiv: 2509.14091
Classic reachability games on graphs are zero-sum games, where the goal of one player, Eve, is to visit a vertex from a given target set, and that of other player, Adam, is to prevent this. Generalised reachability games, studied by Fijalkow and Horn, are a generalisation of reachability objectives, where instead of a single target set, there is a family of target sets and Eve must visit all of them in any order. In this work, we further study the complexity of solving two-player games on graphs with generalised reachability objectives. Our results are twofold: first, we provide an improved complexity picture for generalised reachability games, expanding the known tractable class from games in which all target sets are singleton to additionally allowing a logarithmic number of target sets of arbitrary size. Second, we study optimisation variants of generalised reachability with a focus on the size of the target sets. For these problems, we show intractability for most interesting cases. Particularly, in contrast to the tractability in the classic variant for singleton target sets, the optimisation problem is NP-hard when Eve tries to maximise the number of singleton target sets that are visited. Tractability can be recovered in the optimisation setting when all target sets are singleton by requiring that Eve pledges a maximum sized subset of target sets that she can guarantee to visit.
In Proceedings GandALF 2025, arXiv:2509.13258
Computer Science and Game Theory, FOS: Computer and information sciences, Logic in Computer Science, Computer Science and Game Theory (cs.GT), Logic in Computer Science (cs.LO)
Computer Science and Game Theory, FOS: Computer and information sciences, Logic in Computer Science, Computer Science and Game Theory (cs.GT), Logic in Computer Science (cs.LO)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
