
arXiv: 2210.15655
The Simplex algorithm for solving linear programs-one of Computing in Science & Engineering's top 10 most influential algorithms of the 20th century-is an important topic in many algorithms courses. While the Simplex algorithm relies on intuitive geometric ideas, the computationally-involved mechanics of the algorithm can obfuscate a geometric understanding. In this paper, we present gilp, an easy-to-use Simplex algorithm visualization tool designed to explicitly connect the mechanical steps of the algorithm with their geometric interpretation. We provide an extensive library with example visualizations, and our tool allows an instructor to quickly produce custom interactive HTML files for students to experiment with the algorithm (without requiring students to install anything!). The tool can also be used for interactive assignments in Jupyter notebooks, and has been incorporated into a forthcoming Data Science and Decision Making interactive textbook. In this paper, we first describe how the tool fits into the existing literature on algorithm visualizations: how it was designed to facilitate student engagement and instructor adoption, and how it substantially extends existing algorithm visualization tools for Simplex. We then describe the development and usage of the tool, and report feedback from its use in a course with roughly 100 students. Student feedback was overwhelmingly positive, with students finding the tool easy to use: it effectively helped them link the algebraic and geometrical views of the Simplex algorithm and understand its nuances. Finally, gilp is open-source, includes an extension to visualizing linear programming-based branch and bound, and is readily amenable to further extensions.
ACM SIGCSE 2023 Manuscript, 12 pages, 6 figures
G.4, FOS: Computer and information sciences, G.2.0; G.4; K.3.0, Computer Science - Graphics, Computer Science - Human-Computer Interaction, G.2.0, K.3.0, Graphics (cs.GR), Human-Computer Interaction (cs.HC)
G.4, FOS: Computer and information sciences, G.2.0; G.4; K.3.0, Computer Science - Graphics, Computer Science - Human-Computer Interaction, G.2.0, K.3.0, Graphics (cs.GR), Human-Computer Interaction (cs.HC)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 4 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
