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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Doctoral thesis . 2022
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Alternative Representations and Techniques for Accelerated Realistic Image Synthesis: Improved Sampling, Reconstruction and Modelling Methods

Authors: Guo, Jerry Jinfeng (author);

Alternative Representations and Techniques for Accelerated Realistic Image Synthesis: Improved Sampling, Reconstruction and Modelling Methods

Abstract

Realism has always been a major goal in visual content creation - from oil painting to motion pictures, from graphic arts to scientific data visualization. Computer graphics creates a virtual reality with digital representations. Trading between accuracy and speed, realistic rendering either creates photorealistic renders that follow strict rules of physics or approximates them with interactive alternatives.The two approaches have their distinctive strengths and constraints. In this thesis, we focus on working from both ends towards realistic rendering. We study the highly accurate process of physically based rendering and introduce three novel methods dedicated to making it more efficient. We also investigate real-time depth of field rendering and develop a new model for an effect that is currently missing in state of the art systems.Part i concerns sampling in numerical integration. Two methods are presented in Chapter 2 and Chapter 3. We first propose to perform path guiding in primary sample space, resulting in an effective and efficient scheme that is easy to plug into existing rendering pipelines. Secondly, we map visibility relations in a matrix-like table to steer the sampling process, which improves processes, such as visible light samples and light subpaths.Part ii tackles the subsequent step after sampling in numerical integration. We present a new integration scheme in Chapter 4 that associates a weight to samples based on their adjacency, while remaining unbiased. The method delivers similar performance using uniform random samples as one can obtain with costly low-discrepancy sequences.In Part iii this thesis revisits the optics behind depth of field effects and models distortion and shrinking effects that are missing in modern real-time rendering solutions. We are able to deliver similar effects to that of ray-traced results at a fraction of the cost.Each chapter has detailed depiction and evaluation that helps readers better understand the methods and gain insights as to the applications thereof.

Computer Graphics and Visualisation

Related Organizations
Keywords

Realistic rendering, Path tracing, Global illumination, Sampling, Monte Carlo, 004, Rendering, Realtime rendering

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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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