
handle: 10784/29500 , 10784/9701 , 10784/29502
In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modified version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation. Our approach overcomes typical problems of live depth estimation systems such as depth noise and flickering. Proposed approach is integrated within the versatile GStreamer multimedia software platform. Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing.
Optimization, PROCESAMIENTO DE DATOS EN TIEMPO REAL, Depth-map generation, Teleconferencing, Computer graphics - congresses, PROGRAMACIÓN PARALELA (COMPUTADORES), Real-time data processing, Television broadcasting, Depth Estimation, 3D videoconferencing, Virtual reality, Commodity hardware, GRÁFICOS POR COMPUTADOR, Real time performance, Visión estéreo, Interactive multimedia, VÍDEO INTERACTIVO, Optimized algorithms, Auto-stereoscopic display, stereo matching, Depth map estimation, Visualization, autostereoscopic displays, Adaptive support, Interactive video, Weight algorithm, Unidades de Procesamiento Gráfico (GPU), Three dimensional, Compute Unified Device Architecture (CUDA), stereo vision, depth map, Stereo vision, REALIDAD VIRTUAL, Stereo matching, Multimedia software, 3D Visualization, Parallel programming (computer science), Digital television, Depth Map, Three dimensional computer graphics, Estimation, MULTIMEDIA INTERACTIVA, Time depth
Optimization, PROCESAMIENTO DE DATOS EN TIEMPO REAL, Depth-map generation, Teleconferencing, Computer graphics - congresses, PROGRAMACIÓN PARALELA (COMPUTADORES), Real-time data processing, Television broadcasting, Depth Estimation, 3D videoconferencing, Virtual reality, Commodity hardware, GRÁFICOS POR COMPUTADOR, Real time performance, Visión estéreo, Interactive multimedia, VÍDEO INTERACTIVO, Optimized algorithms, Auto-stereoscopic display, stereo matching, Depth map estimation, Visualization, autostereoscopic displays, Adaptive support, Interactive video, Weight algorithm, Unidades de Procesamiento Gráfico (GPU), Three dimensional, Compute Unified Device Architecture (CUDA), stereo vision, depth map, Stereo vision, REALIDAD VIRTUAL, Stereo matching, Multimedia software, 3D Visualization, Parallel programming (computer science), Digital television, Depth Map, Three dimensional computer graphics, Estimation, MULTIMEDIA INTERACTIVA, Time depth
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