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IEEE Transactions on Multimedia
Article . 2015 . Peer-reviewed
License: IEEE Copyright
Data sources: Crossref
https://dx.doi.org/10.48550/ar...
Article . 2014
License: arXiv Non-Exclusive Distribution
Data sources: Datacite
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Adaptive Prioritized Random Linear Coding and Scheduling for Layered Data Delivery From Multiple Servers

Authors: Thomos, Nikolaos; Kurdoglu, Eymen; Frossard, Pascal; van der Schaar, Mihaela;

Adaptive Prioritized Random Linear Coding and Scheduling for Layered Data Delivery From Multiple Servers

Abstract

In this paper, we deal with the problem of jointly determining the optimal coding strategy and the scheduling decisions when receivers obtain layered data from multiple servers. The layered data is encoded by means of Prioritized Random Linear Coding (PRLC) in order to be resilient to channel loss while respecting the unequal levels of importance in the data, and data blocks are transmitted simultaneously in order to reduce decoding delays and improve the delivery performance. We formulate the optimal coding and scheduling decisions problem in our novel framework with the help of Markov Decision Processes (MDP), which are effective tools for modeling adapting streaming systems. Reinforcement learning approaches are then proposed to derive reduced computational complexity solutions to the adaptive coding and scheduling problems. The novel reinforcement learning approaches and the MDP solution are examined in an illustrative example for scalable video transmission. Our methods offer large performance gains over competing methods that deliver the data blocks sequentially. The experimental evaluation also shows that our novel algorithms offer continuous playback and guarantee small quality variations which is not the case for baseline solutions. Finally, our work highlights the advantages of reinforcement learning algorithms to forecast the temporal evolution of data demands and to decide the optimal coding and scheduling decisions.

submitted to IEEE Transactions on Multimedia

Keywords

Networking and Internet Architecture (cs.NI), FOS: Computer and information sciences, Computer Science - Information Theory, Information Theory (cs.IT), Q Science (General), TK Electrical engineering. Electronics Nuclear engineering, 004, 620, Multimedia (cs.MM), Computer Science - Networking and Internet Architecture, Computer Science - Multimedia

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    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
30
Top 10%
Top 10%
Top 10%
Green
bronze