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AbstractSwarm intelligence studies self-organized collective behavior resulting from interactions between individuals, typically in animals and artificial agents. Some studies from cognitive science have also demonstrated self-organization mechanisms in humans, often in pairs. Further research into the topic of human swarm intelligence could provide a better understanding of new behaviors and larger human collectives. This requires studies with multiple human participants in controlled experiments in a wide variety of scenarios, where a rich scope of possible interactions can be isolated and captured. In this paper, we present HuGoS—‘Humans Go Swarming’—a multi-user virtual environment implemented using the Unity game development platform, as a comprehensive tool for experimentation in human swarm intelligence. We demonstrate the functionality of HuGoS with naïve participants in a browser-based implementation, in a coordination task involving collective decision-making, messaging and signaling, and stigmergy. By making HuGoS available as open-source software, we hope to facilitate further research in the field of human swarm intelligence.
Cognitive science, Self-organization, Complex systems, Swarm robotics, Collective behavior, Human behavior, human-swarm interaction, Swarm intelligence, Unity 3D, human dynamics, Social psychology, Technologie informatique hardware, collective behavior, Human dynamics, complex systems, Informatique générale, swarm intelligence, cognitive science, Virtual environment, social psychology, human behavior, Intelligence artificielle, self-organization, virtual environment, Human–swarm interaction
Cognitive science, Self-organization, Complex systems, Swarm robotics, Collective behavior, Human behavior, human-swarm interaction, Swarm intelligence, Unity 3D, human dynamics, Social psychology, Technologie informatique hardware, collective behavior, Human dynamics, complex systems, Informatique générale, swarm intelligence, cognitive science, Virtual environment, social psychology, human behavior, Intelligence artificielle, self-organization, virtual environment, Human–swarm interaction
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