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This work presents SkinningNet, an end-to-end Two-Stream Graph Neural Network architecture that computes skinning weights from an input mesh and its associated skeleton, without making any assumptions on shape class and structure of the provided mesh. Whereas previous methods pre-compute handcrafted features that relate the mesh and the skeleton or assume a fixed topology of the skeleton, the proposed method extracts this information in an end-to-end learnable fashion by jointly learning the best relationship between mesh vertices and skeleton joints. The proposed method exploits the benefits of the novel Multi-Aggregator Graph Convolution that combines the results of different aggregators during the summarizing step of the Message-Passing scheme, helping the operation to generalize for unseen topologies. Experimental results demonstrate the effectiveness of the contributions of our novel architecture, with SkinningNet outperforming current state-of-the-art alternatives.
CVPR 2022
Grouping and shape analysis, FOS: Computer and information sciences, Computer Science - Machine Learning, Computer Science - Artificial Intelligence, Computer animation, Computer Vision and Pattern Recognition (cs.CV), Computer Science - Computer Vision and Pattern Recognition, Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal::Processament de la imatge i del senyal vídeo, Topology, End to end, Machine Learning (cs.LG), Neural networks (Computer science), Vision applications and systems, Segmentation, Vision systems, Xarxes neuronals (Informàtica), Animació per ordinador, Two-stream, Musculoskeletal system, Visió per ordinador, Mesh generation, Network architecture, Grouping and shape analyse, Stream graphs, Convolution, Graph neural networks, Artificial Intelligence (cs.AI), Vision + graphics, Message passing, Shape-analysis, Computer vision, Convolutional neural networks
Grouping and shape analysis, FOS: Computer and information sciences, Computer Science - Machine Learning, Computer Science - Artificial Intelligence, Computer animation, Computer Vision and Pattern Recognition (cs.CV), Computer Science - Computer Vision and Pattern Recognition, Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal::Processament de la imatge i del senyal vídeo, Topology, End to end, Machine Learning (cs.LG), Neural networks (Computer science), Vision applications and systems, Segmentation, Vision systems, Xarxes neuronals (Informàtica), Animació per ordinador, Two-stream, Musculoskeletal system, Visió per ordinador, Mesh generation, Network architecture, Grouping and shape analyse, Stream graphs, Convolution, Graph neural networks, Artificial Intelligence (cs.AI), Vision + graphics, Message passing, Shape-analysis, Computer vision, Convolutional neural networks
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