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Revue d intelligence artificielle
Article . 2011 . Peer-reviewed
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Evaluation d´un jeu sérieux pour l´apprentissage de la programmation

Authors: Muratet, Mathieu; Torguet, Patrice; Viallet, Fabienne; Jessel, Jean Pierre;

Evaluation d´un jeu sérieux pour l´apprentissage de la programmation

Abstract

Video games are part of our culture like TV, movies and books. Video games with other goals than entertainment are called: serious games. We believe this kind of software can be used to increase students' interest in computer science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy game, which is a popular game genre, seems to be the most suitable kind of game to support such a serious game. From programming teaching features to video game characteristics, we describe the serious game and its evaluation.

Keywords

Serious games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, learning programming, évaluation, Prog&Play, real time strategy games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, apprentissage de la programmation, Jeux sérieux, jeux de stratégie temps réel

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    3
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
3
Average
Top 10%
Average
Green
bronze